![]() While you start the game with a wooden sword, you will eventually find people willing to sell you stronger weapons, but each one has its own strengths and weaknesses, so ensuring you enter into combat with the right weapon is very important. Outside of combat via powers, the basic actions are you can lock onto enemies and then attack, should an enemy be about to land a big hit on you, you can dodge it, or parry it, leaving them open for your own attack. The season powers can also be used in combat, should an enemy be used to the warmth of Summer, throwing down a Winter dome, will cause them to move slower, the flip side also works, if they are rugged up for the cold, instant heat will cause them harm. While early on you can get by pretty quickly in discovering where these stones are, once the big bad is revealed, you will need to start hunting them down. For the most part you can only create a space of a particular season in your immediate surroundings, but you can expand it, if you cast your seasonal power at some magic stones that are all around the place. ![]() There are puzzles later on that require you to start using multiple seasons, but there are catches, you can’t have them overlap, so you can’t come up with the new season of Sumter or Sprumn, but you can make use of the multiple spaces. ![]() The platform and progression is not limited there, there are some trees and vines that will wither away in the colder climate, so if you understand the basics of how the seasons work in the real world, they behave the same way here. Winter is great for letting you gain access to new locations, for example freezing a lake or freezing pockets of air to make platforms you can climb around on. When you bring it together, the game could have been fine with that on its own, but it is the addition of the season controlling powers that take things a little further.Īs the game starts you are in control of Winter and then soon after, you claim Summer for yourself as well, and both are pretty quick in defining just what they can do. The games puzzle solving is pretty light, at least compared to old school Zelda titles, but it makes up for it with more quests and interactions with folks of the world. The first temple, or what they call a Shrine, guides you through most of those standard gameplay components and helps provide context to the actions you will need to understand, in order to push forward, it also helps that you get a double jump at the end of it. That structure that comes from the Zelda series means that access to areas are limited, until you get more powers or new upgrades, and that loop is satisfying. Outside of the story the gameplay is mostly a take on The Legend of Zelda series, but with seasonal powers and that is all you really need to know. The other issue with the story is the characters, while the story beats are predictable, the characters drag it down, mostly due to them constantly filling stereotypes and not being anything new. There is nothing inherently bad about the story, the story beats are just something that you can see coming from a mile away. That is something that I was hoping was not the case, and while I can understand why, they had the chance to do something very different and telling the story they did, was just frustrating. The story is very much something you might find in a Nickelodeon show, there are some humorous moments, but it is predictable. The quest to reach where the Guardians are located, The Dome of Seasons, is more of a tutorial than anything else and the story exposition is very limited here, but the game still helps fill the world in once you reach the Guardians you are given another quest and things go from there. The game kicks up the story as the Guardians have been summoned to discover what is going on and with Ary’s father being to sick to travel, she takes it upon herself to fill that role and discover just what is going on. While attempting to explain what happened to her mother, massive red-hot stones land throughout Yule, turning the season of Winter into more like Summer. As the story starts off, her brother Flynn has been missing for a few weeks and she is aiming to help out her family, but as she starts to help out, a Hyena bursts into town, carrying Flynn’s sword. The game tells the story of Arielle, or Ary as she is affectionately known, the younger child of the of the Guardian of Winter, located in the town of Yule. With Ary and the Secret of the Seasons, the latter is where the new additions come and the ability to change the seasons at will are great, but does it make for a game worth playing overall? Adventure games are as varied as the seasons, which is a good thing, because with each new take on them, something new is generally added, be it story or gameplay.
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